Bust-A-Nut

Project Period: March 2013-April2014

This was actually the first thing that I ever created. It was an infinite runner designed for mobile where a squirrel runs up a tree while dodging axes, buzz-saws and other random obstacles while collecting acorns. I’m actually pretty proud of it the finished project and I had a lot of fun learning unity while I worked on it.

  • Created all game scenes & transitions
  • Dynamic obstacle object generation
  • Centralized functionality in Game Master gameobject
  • Created all animations
  • Progressive difficulty increase
  • mySQL based Leaderboard (no longer functioning)